Posts Tagged ‘Flash Player’


Adobe Flash Player

Adobe Flash Player

Flash is travelled very long distance in last decade, from Macromedia Flash to Adobe Flash. This Flash word is always in tech buzz. Initially it was popular in animator group then gradually attracted the attention of application developers and became a de-facto for RIA applications.

Flash is always preferable for developing richest content and deployed on browser. This enables consistent look and feel across different browser wherever Flash Player installed. Last year Flash was rejected by Apple’s for their devices and Apple started advocating open source technologies HTML5. This incident started a new thread in tech community over Flash existence.  Now again the same buzz started on Flash and its future after the Adobe’s recent announcement that they will no longer develop the Flash player for mobile browsers. In tech history there were several popular technology rolled out and rolled back depends on market movement, like JavaFX, SilverLight etc. Every technology has their lifecycle and this is manipulated by technology deviations.

Now we are entered in handheld device from desktop era. Here in this era everyone is looking for application migration for handheld devices. Here now if anything happens related to mobile or handheld devices then there is big news, but last year Adobe also stopped future development for Linux based AIR then there was silence.

Compare to Flash Player currently HTML5 is now supported on all major mobile devices. HTML5 is now a preferable technology for browser based application on mobile devices. With the latest release of Flash Player 11.1 for mobile browser Adobe will not support further for Flash player of mobile browser. This version of Flash player is still a very advance and powerful, there is still a scope of development Flash based application for mobile browser by taking advantage of new Flash Player 11.1 features.

As per market trends most of the customer want to port there application as a mobile devices apps, not as a browser based application. Here in this segment Flash is still a key player and we can port our Flash based application on Mobile device using AIR. Good news Adobe is still working on Flash Player 12 version so there is no point of worry.HTML5 is a very good technology but it still need time to fulfil the entire RIA requirement. Video/Media content delivery model is still not consistent in HTML5. Here Flash Player is best solution.

I am waiting for the day when Flash Player become an open source product and managed by some open source community. Then after we can say that we as Flash developers are using non-proprietary technology like HTML5. In this area Adobe has already taken initiative by planning to contribute the Flex SDK to an open source foundation.  This step will really give a high momentum in Flex SDK area.

Flash journey start from FutureWave to Macromedia and from Macromedia to Adobe, now Flash is ready to open source community in future. There is one thing for sure wherever Flash will go it will rock, it will not going to die soon like others.


FluidHTML is a new markup language that greatly expands the application of rich media on the web. Rich Internet Applications are growing rapidly and globally. Yet the most common rich media languages are hard to learn and use and are not search engine indexable.

FHTML, Inc., was founded in March of 2009 to tackle this problem and to significantly simplify and empower development of rich media websites, content and applications for the web. FluidHtml, The Company’s product, is a new markup language that dynamically generates Flash content. Structured like HTML, FluidHtml allows any web developer to dynamically generate Rich Media sites and applications and is compatible with all major browsers. FluidHtml solves the Flash search problem by exposing the markup text to search engines. Now web publishers can combine the human appeal of rich media with all the business benefits of the web.

fluidHTML

FluidHtml has several additional important benefits. It runs in Flash, which is ubiquitous and which is consistent across all browsers. FluidHtml integrates seamlessly with server-side web technologies such as Java, .NET and PHP. And it includes a liquid layout engine with significantly more flexibility than CSS. FluidHtml markup is interpreted client-side using FHTML rendering engine. FHTML markup language is easily combined with HTML page and render on Flash based FHTML rendering engine.

flow

Benefits of FluidHTML

The use of rich media, interactive web applications, and web animations are growing dramatically, and consumer expectations of their web experience with your company are rising as a result. Historically, committing to rich website development meant using Flash, but this has significant problems for CIOs that FluidHtml solves. The main ones are these:

  • Learning curve for HTML web developer is very low
    FluidHtml is a markup language that is rendered in Flash dynamically with HTML-equivalent syntax. So, if we know HTML then we know FluidHtml. FluidHtml puts the power of Flash into the hands of your existing web developers because it follows HTML paradigms can easily be learned in a few weeks. By using our additional tags and properties, we can make applications, widgets and websites and we can mix FluidHtml and HTML on the same web page.
  • CSS3 Style Sheet Support
    Support for stylesheets in Flash is extremely limited. Typically, all style changes have to be done in ActionScript and cannot be shared with the styles on our website. FluidHtml has comprehensive stylesheet support, so now our dynamically-generated Flash applications can be styled and restyled easily. In version 2.0 of FluidHtml, our stylesheets are CSS3 compatible. So, the styles we use for HTML pages can also be used in FluidHtml to create Flash animations and layouts.
  • Liquid Layout and Data Binding
    FluidHtml supports liquid layout. This means objects can be positioned and resized relative to each other in various ways, rather than just in absolute position. Your application can easily adapt to different screens like desktop or mobile. And also support extensive Data Binding feature for components.
  • Developer friendly development approach
    No one today would code a large website in Flash because it was never built for this purpose. Flash is compiled, so each page of your site is essentially a compiled application. This isn’t true of HTML which can be dynamically generated on the server. Since FluidHtml is just markup on the page, it works like HTML. With FluidHtml you can generate Flash pages dynamically just as you do HTML.
  • Inherently Search Engine Compatible
    Flash has a difficult time with SEO. Because Flash is compiled, the search engines can’t index these binary objects. Adobe is working on making this better, but there is a natural limit to what can be done. However, FluidHtml is just markup, so it can be indexed by the search engines just like HTML. This means you can develop in FluidHtml and get all the benefits of Flash without sacrificing search engine indexability.

The upshot of all this is that with FluidHtml, your enterprise can enjoy all of the benefits of rich web deployment while dramatically reducing the total cost of development and maintenance over conventional rich media tools like Flash and Flex. And while Html5 is promising, it isn’t ready. And even when it is ready, it won’t necessarily be the right solution for multiple categories of applications

Technical specification

Programming Language: Tag based markup language FHTML+HTML. For interactivity we can use javascript and actionscript that is interpreted in Flash based FHTML interpreter.
Styling: For styling CSS2.0 and CSS3.0 (in FluidHTML v2.0)
Runtime: Flash Player 10 and above

FluidHTML Technical and Commercial Advantage
Sr. No. Advantage Parameter FHTML Advantages over HTML/FLASH
1 Technical Easy to create rich media websites, content and applications (RIAs, for short). Everyone that can code HTML should be able to build RIAs.
2 Technical Search engine optimization is available in FHTML.
3 Technical FHTML code does not need to be compiled like Flex, Silverlight and Flash.
4 Technical Learning curve for HTML developers is quick and easy.
5 Technical Text/colors/layout cans easily changes without compilation.
6 Technical FHTML content also renders on Apple product through HTML5 with inbuilt fallback mechanism after device and environment detection.
7 Commercial Reduces total cost of ownership for a business i.e. not require purchasing Flash IDE license.

 

References

Official Web page: http://www.fluidhtml.com/
About FHTML Inc.: http://www.crunchbase.com/company/fluidhtml
FAQ Page: http://www.fluidhtml.com/help/
Sotheby’s eCatalogue tool: http://www.sothebys.com/app/ecatalogue/fhtml

Adobe Flash Player 10.3 Beta Release

Posted: March 25, 2011 in Adobe
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Flash Player 10.3 for Windows, Mac, and Linux introduces new developer features and enhanced user privacy protection, such as:

  • Media Measurement — Measuring video just got easier. With Flash Player 10.3 and Adobe SiteCatalyst®, developers can implement video analytics with as little as two lines of code. Analytics solutions can use a new set of open APIs to easily implement consistent video analytics irrespective of implementation or delivery protocol. Media Measurement for Flash allows companies to get real-time, aggregated reporting of how their video content is distributed, what the audience reach is, and how much video is played.
  • Acoustic Echo Cancellation — Flash Player 10.3 enables developers to create real-time online collaboration experiences with high-quality audio, such as telephony, in-game voice chat, and group conferencing applications. Developers can take advantage of acoustic echo cancellation, noise suppression, voice activity detection, and automatic compensation for various microphone input levels. End users will be able to experience higher quality audio facilitating smoother conversation flow, without using a headset.
  • Integration with browser privacy controls for managing local storage — Users now have a simpler way to clear local storage from the browser settings interface – similar to how users clear their browser cookies today. Flash Player 10.3 integrates control of local storage with the browser’s privacy settings in Mozilla Firefox 4, Microsoft Internet Explorer 8 and higher, and future releases of Apple Safari and Google Chrome.
  • Native Control Panel — Flash Player 10.3 provides users with streamlined controls for managing their Flash Player privacy, security and storage settings. Windows, Mac, and Linux users can access the Flash Player Settings Manager directly from the Control Panels or System Preferences on their computers.
  • Auto-Update Notification for Mac OS — Flash Player 10.3 supports automatic notification of software updates on Mac OS, making it easier for Mac users to stay current with new capabilities in the latest version of Flash Player.

With this beta release of flash player developer can start taking advantage to test existing content and plateform for compatibility. You can download this beta version from Adobe Lab : http://labs.adobe.com/downloads/flashplayer10-3.html

Enjoy 🙂