Archive for the ‘Mobile’ Category


Adobe releases a beta version of AIR 3.7. The beta release provides access to the AIR 3.7 runtime and SDK for Windows, Mac OS, iOS and Android.

Below are some of the key features and benefits of AIR 3.7:

Captive Runtime Debugging Capability for Mobile Apps: This feature provide Android developers with a mechanism to create & debug captive apps.

Preventing backup of Shared Objects (iOS): To comply with Apple updated guidelines, only user data can be backed up on iCloud. Any files that can be downloaded or generated should not be backed up and it should be marked as “DoNotBackup”. This feature allows developers to control which files should be backed up or excluded using the “DoNotBackup” attribute.

Forcing CPU Rendermode on some devices (iOS): This feature allows developers to control the render mode on different iOS devices. Using this feature developers can turn on CPU rendering for specific iOS devices, and utilize GPU rendering for others.

Loading External SWFs – iOS: This feature allows developer to externally host SWFs and load them as needed. External SWFs could contain game assets, different game levels, etc. Benefits of this feature are faster initialization time, smaller apps, and more control over your game or app.

For more details and download : http://labs.adobe.com/technologies/flashruntimes/air/

Flex SDK 4.6

Posted: December 17, 2011 in Adobe, Flex, Mobile, RIA, Technology
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You must be knowing that Adobe has released Flex SDK 4.6. Thanks to Adobe Flex SDK team to keep enhancing the SDK. This release of SDK is majorly focus on mobile and tablet apps development. Flex SDK 4.6 bundled with new mobile optimized Spark components. In mobile or tablet apps development major area of consideration is performance and SDK team done a good job and by using this SDK apps performance will be improve by 50%.

New Flex SDK 4.6 support for the latest Flash player 11 and AIR 3 runtime. Now this new SDK also brings support of iOS5 platform.

For more information on Flex SDK 4.6 features please visit Adobe Flex SDK 4.6 page and you can also check What’s new in Flex 4.6 SDK and Flash Builder 4.6 by Jacob Surber.


Adobe Flash Player

Adobe Flash Player

Flash is travelled very long distance in last decade, from Macromedia Flash to Adobe Flash. This Flash word is always in tech buzz. Initially it was popular in animator group then gradually attracted the attention of application developers and became a de-facto for RIA applications.

Flash is always preferable for developing richest content and deployed on browser. This enables consistent look and feel across different browser wherever Flash Player installed. Last year Flash was rejected by Apple’s for their devices and Apple started advocating open source technologies HTML5. This incident started a new thread in tech community over Flash existence.  Now again the same buzz started on Flash and its future after the Adobe’s recent announcement that they will no longer develop the Flash player for mobile browsers. In tech history there were several popular technology rolled out and rolled back depends on market movement, like JavaFX, SilverLight etc. Every technology has their lifecycle and this is manipulated by technology deviations.

Now we are entered in handheld device from desktop era. Here in this era everyone is looking for application migration for handheld devices. Here now if anything happens related to mobile or handheld devices then there is big news, but last year Adobe also stopped future development for Linux based AIR then there was silence.

Compare to Flash Player currently HTML5 is now supported on all major mobile devices. HTML5 is now a preferable technology for browser based application on mobile devices. With the latest release of Flash Player 11.1 for mobile browser Adobe will not support further for Flash player of mobile browser. This version of Flash player is still a very advance and powerful, there is still a scope of development Flash based application for mobile browser by taking advantage of new Flash Player 11.1 features.

As per market trends most of the customer want to port there application as a mobile devices apps, not as a browser based application. Here in this segment Flash is still a key player and we can port our Flash based application on Mobile device using AIR. Good news Adobe is still working on Flash Player 12 version so there is no point of worry.HTML5 is a very good technology but it still need time to fulfil the entire RIA requirement. Video/Media content delivery model is still not consistent in HTML5. Here Flash Player is best solution.

I am waiting for the day when Flash Player become an open source product and managed by some open source community. Then after we can say that we as Flash developers are using non-proprietary technology like HTML5. In this area Adobe has already taken initiative by planning to contribute the Flex SDK to an open source foundation.  This step will really give a high momentum in Flex SDK area.

Flash journey start from FutureWave to Macromedia and from Macromedia to Adobe, now Flash is ready to open source community in future. There is one thing for sure wherever Flash will go it will rock, it will not going to die soon like others.

WAC : A Mobile Apps Mart For All

Posted: April 13, 2011 in API, Mobile
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The Wholesale Applications Community(WAC) is an open global alliance formed from the world’s leading telecoms operators. WAC will unite a fragmented applications marketplace & create an open industry platform that benefits the entire ecosystem, including applications developers, handset manufacturers, OS owners, network operators and end users.The-Wholesale-Applications-Community

The idea of WAC are to :-

  • Accelerate and expand the market for applications
  • Enable the creation of more compelling applications
  • Provide greater choice for businesses and consumers

For achieve these goals WAC will use industry standard web technologies and develop business models that provide revenue opportunities across the ecosystem. WAC is now open for business at Mobile World Congress (open recently in Feb 2011) and also introduced business model that will provide a revenue share for participants in the value chain, from the application store owner through to the application developer. This will enable application and service monetization for enabling revenue to generation from the use of telecom operator services. WAC will be a non-profit making organization and will only generate revenues to cover its operational costs.

WACmembers

For creating WAC compliance mobile applications developer have to use standard web technology HTML, CSS, JavaScript and BONDI/JIL for accessing device APIs. Client side applications authored using web standard technologies and packaged for distribution in archive. All the apps related file e.g. configuration, design, icons, lib file etc. will be bundled in zip collection. Bundled archive file will uploaded to WAC store and for end user it is downloaded on to device and run as a standalone application.

The concept of interoperability describe that write an application once and deploy/run on all devices and platform. For this purpose WAC adopted open web standard technologies e.g. HTML, CSS, JavaScript that allows for openness across all mobile/devices.

Interoperability by WAC looks promising but also have some challenges. Currently the mobile marketplace is ruled by Apple iTune store, Google Android store and RIM apps store. So there will be very good competition for WAC apps market in this domain. And these mobile market giant are not alliance with WAC so this is an open competition. But the future is still bright for WAC because it supported open standard web technologies and it’s all depends on developer community support. This WAC is sign of new battle in mobile apps market place and adaptability is a key weapon to survive in this battle.