Archive for April, 2013


Adobe releases a beta version of AIR 3.7. The beta release provides access to the AIR 3.7 runtime and SDK for Windows, Mac OS, iOS and Android.

Below are some of the key features and benefits of AIR 3.7:

Captive Runtime Debugging Capability for Mobile Apps: This feature provide Android developers with a mechanism to create & debug captive apps.

Preventing backup of Shared Objects (iOS): To comply with Apple updated guidelines, only user data can be backed up on iCloud. Any files that can be downloaded or generated should not be backed up and it should be marked as “DoNotBackup”. This feature allows developers to control which files should be backed up or excluded using the “DoNotBackup” attribute.

Forcing CPU Rendermode on some devices (iOS): This feature allows developers to control the render mode on different iOS devices. Using this feature developers can turn on CPU rendering for specific iOS devices, and utilize GPU rendering for others.

Loading External SWFs – iOS: This feature allows developer to externally host SWFs and load them as needed. External SWFs could contain game assets, different game levels, etc. Benefits of this feature are faster initialization time, smaller apps, and more control over your game or app.

For more details and download : http://labs.adobe.com/technologies/flashruntimes/air/